24/1/2001
- Rewrote parts of the emulation code which were written in C++. Now they're written in C, using pointers to functions in order to simulate "objects". Now I have an equally structured but faster code (I've gained 4 FPS).
23/1/2001
- Implemented INI instruction.
- Fixed a bug with prevented some .Z80 snapshots from being previewed correctly (Thanks to Rodolfo Edison Guerra).
- Implemented SLL instruction. "Revolution" now works OK.
20/1/2001
- Version 0.02 released (english).
19/1/2001
- Corrected a bug in the debugger (it made the drawing routines erase portions of the emulator code).
- A new, and frustrated, attempt to put the display on a seperate thread. I give up, I have no idea of how to do this.
- Version 0.02 released (spanish).
18/1/2001
- Improved a little the TZX loading. Some games with wierd loaders even work! (Joe Blade 2).
- The option to load a .TAP through the emulated EAR bit is given (yeah, I know it's useless...)
- Implemented a message console to show lots of info about the emulation.
9/1/2001
- Implemented TZX loading. It only loads standard speed data blocks by now, but there seems to be a problem. Some games loads and resets themselves.